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	<title>Comments on: How to Use Textures (Better Than You Used To)</title>
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	<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/</link>
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		<title>By: From New to Old: Part Two of the Off the Chain Tutorial &#124; Jeffrey David Olson</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-1144</link>
		<dc:creator>From New to Old: Part Two of the Off the Chain Tutorial &#124; Jeffrey David Olson</dc:creator>
		<pubDate>Sat, 23 Jan 2010 23:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-1144</guid>
		<description>[...] Check out this other great tutorial over at Fuel Your Interface, “How To Use Textures (Better Than You Used To)” [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out this other great tutorial over at Fuel Your Interface, “How To Use Textures (Better Than You Used To)” [...]</p>
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		<title>By: From New to Old: Part Two of the Off the Chain Tutorial *Winner Update &#124; iDESIGN</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-1040</link>
		<dc:creator>From New to Old: Part Two of the Off the Chain Tutorial *Winner Update &#124; iDESIGN</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-1040</guid>
		<description>[...] Check out this other great tutorial over at Fuel Your Interface, &quot;How To Use Textures (Better Than You Used To)&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out this other great tutorial over at Fuel Your Interface, &#8220;How To Use Textures (Better Than You Used To)&#8221; [...]</p>
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		<title>By: From New to Old: Part Two of the Off the Chain Tutorial &#124; Fuel Your Creativity</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-761</link>
		<dc:creator>From New to Old: Part Two of the Off the Chain Tutorial &#124; Fuel Your Creativity</dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-761</guid>
		<description>[...] out this other great tutorial over at Fuel Your Interface, &#8220;How To Use Textures (Better Than You Used To)&#8221;      [...]</description>
		<content:encoded><![CDATA[<p>[...] out this other great tutorial over at Fuel Your Interface, &#8220;How To Use Textures (Better Than You Used To)&#8221;      [...]</p>
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		<title>By: Brian Jones</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-557</link>
		<dc:creator>Brian Jones</dc:creator>
		<pubDate>Tue, 10 Nov 2009 18:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-557</guid>
		<description>Great tips - thanks for sharing. Photoshop - what an amazing piece of software....</description>
		<content:encoded><![CDATA[<p>Great tips &#8211; thanks for sharing. Photoshop &#8211; what an amazing piece of software&#8230;.</p>
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		<title>By: Doug</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-248</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Tue, 29 Sep 2009 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-248</guid>
		<description>nice, I&#039;ll check back soon. Like the writing. How about seamless patterns? tnx.</description>
		<content:encoded><![CDATA[<p>nice, I&#8217;ll check back soon. Like the writing. How about seamless patterns? tnx.</p>
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		<title>By: Jonathan Cutrell</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-243</link>
		<dc:creator>Jonathan Cutrell</dc:creator>
		<pubDate>Tue, 29 Sep 2009 03:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-243</guid>
		<description>That&#039;s a great idea. Perhaps mixing some of the different style textures. Say, for instance, a &quot;lens blur&quot; texture with a &quot;grunge&quot; texture would yield some cool results. Especially if you play with the blending modes... particularly CS4 has some cool new blending modes to play around with.

Another neat trick is to duplicate the same layer and set the top to overlay, so it creates contrast that is a bit different than curves.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a great idea. Perhaps mixing some of the different style textures. Say, for instance, a &#8220;lens blur&#8221; texture with a &#8220;grunge&#8221; texture would yield some cool results. Especially if you play with the blending modes&#8230; particularly CS4 has some cool new blending modes to play around with.</p>
<p>Another neat trick is to duplicate the same layer and set the top to overlay, so it creates contrast that is a bit different than curves.</p>
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		<title>By: Tim Smith</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-235</link>
		<dc:creator>Tim Smith</dc:creator>
		<pubDate>Mon, 28 Sep 2009 05:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-235</guid>
		<description>I like the texture that texture&#039;s bring to a piece but, I didn&#039;t know how to use them the right way (lame. I know.). Thanks for the great article!</description>
		<content:encoded><![CDATA[<p>I like the texture that texture&#8217;s bring to a piece but, I didn&#8217;t know how to use them the right way (lame. I know.). Thanks for the great article!</p>
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		<title>By: ProjectCenter</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-228</link>
		<dc:creator>ProjectCenter</dc:creator>
		<pubDate>Sun, 27 Sep 2009 02:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-228</guid>
		<description>I need to try this.</description>
		<content:encoded><![CDATA[<p>I need to try this.</p>
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		<title>By: Jeffrey Olson</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-224</link>
		<dc:creator>Jeffrey Olson</dc:creator>
		<pubDate>Sat, 26 Sep 2009 19:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-224</guid>
		<description>Really liked this article/tutorial! Especially the words of wisdom at the end in regards to not using it if it doesn&#039;t need it.</description>
		<content:encoded><![CDATA[<p>Really liked this article/tutorial! Especially the words of wisdom at the end in regards to not using it if it doesn&#8217;t need it.</p>
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		<title>By: TwittLink - Your headlines on Twitter</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-222</link>
		<dc:creator>TwittLink - Your headlines on Twitter</dc:creator>
		<pubDate>Sat, 26 Sep 2009 18:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-222</guid>
		<description>[...] How to Use Textures (Better Than You Used To) &#124; Fuel Your Interface [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Use Textures (Better Than You Used To) | Fuel Your Interface [...]</p>
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		<title>By: Tom Arnfeld</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-220</link>
		<dc:creator>Tom Arnfeld</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-220</guid>
		<description>Thats fair enough, they have some nice stuff on offer!
Into brushes? http://brusheezy.com haha</description>
		<content:encoded><![CDATA[<p>Thats fair enough, they have some nice stuff on offer!<br />
Into brushes? <a href="http://brusheezy.com" rel="nofollow">http://brusheezy.com</a> haha</p>
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		<title>By: Jonathan Cutrell</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-219</link>
		<dc:creator>Jonathan Cutrell</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-219</guid>
		<description>Good point! I think it is important to have different styles of textures to allow for flexibility. Having 100 of the same kind of texture probably wouldn&#039;t make sense, but if you have a few different materials available, it definitely helps. But I agree, there isn&#039;t any sense in having your hard drive half full of huge images that you use maybe once a year.</description>
		<content:encoded><![CDATA[<p>Good point! I think it is important to have different styles of textures to allow for flexibility. Having 100 of the same kind of texture probably wouldn&#8217;t make sense, but if you have a few different materials available, it definitely helps. But I agree, there isn&#8217;t any sense in having your hard drive half full of huge images that you use maybe once a year.</p>
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		<title>By: Morgan Stone</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-218</link>
		<dc:creator>Morgan Stone</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-218</guid>
		<description>Good article. It&#039;s good for someone to highlight the power of using black and white textures with the overlay blending mode. Basically the principle of the concept is dodging and burning. In the overlay blend mode blacks burn and whites dodge.

Another good concept is creating a texture library of repeating black and white texture, then combining and blending textures for new texture combinations...</description>
		<content:encoded><![CDATA[<p>Good article. It&#8217;s good for someone to highlight the power of using black and white textures with the overlay blending mode. Basically the principle of the concept is dodging and burning. In the overlay blend mode blacks burn and whites dodge.</p>
<p>Another good concept is creating a texture library of repeating black and white texture, then combining and blending textures for new texture combinations&#8230;</p>
]]></content:encoded>
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		<title>By: Jonathan Cutrell</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-217</link>
		<dc:creator>Jonathan Cutrell</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-217</guid>
		<description>Tom,
Thanks for the interest! The texture used is from Andrew Kramer and Video Copilot, and is a paid-for resource (can&#039;t offer it for this reason). You can jump over to videocopilot.net to see all of the awesome products they have to offer over there.</description>
		<content:encoded><![CDATA[<p>Tom,<br />
Thanks for the interest! The texture used is from Andrew Kramer and Video Copilot, and is a paid-for resource (can&#8217;t offer it for this reason). You can jump over to videocopilot.net to see all of the awesome products they have to offer over there.</p>
]]></content:encoded>
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		<title>By: Ulrik Hvide</title>
		<link>http://www.fuelyourinterface.com/how-to-use-textures-better-than-you-used-to/comment-page-1/#comment-216</link>
		<dc:creator>Ulrik Hvide</dc:creator>
		<pubDate>Sat, 26 Sep 2009 16:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fuelyourinterface.com/?p=498#comment-216</guid>
		<description>Problem with too many textures is that you will always find yourself using only 2-3 different textures and the rest of them are just garbage filling up your folder. 
Stick to a few nice and very different textures - just my 2 cents.</description>
		<content:encoded><![CDATA[<p>Problem with too many textures is that you will always find yourself using only 2-3 different textures and the rest of them are just garbage filling up your folder.<br />
Stick to a few nice and very different textures &#8211; just my 2 cents.</p>
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